Dragonborn Paladin:
Age: 112
Possible Names: Thanatos, Stormbringer, Drake

Vitality:
Maximum hit points: 57
Injured at: 28 or fewer hit points
Healing surge value: 14
Healing surges per day: 11
Defenses:
Armor Class: 23
Fortitude: 15
Reflex: 15
Will: 17
Movement:
Speed: 5
Initiative: +3
Combat:
Attack Bonus (aka AB): +9
Weapon: Longsword (versatile)
Weapon Dice (aka [W]): d8
Damage Bonus (aka DB): +4
Skills:
Acrobatics: -1
Athletics: +7
Heal: +10
Intimidate: +13
Religion: +10
Special Features:
-Draconic Fury: You gain a +1 bonus to all attack rolls while injured.
For a full list of this character’s powers click here:
Paladin At-Will Powers:
Divine Challenge:
Minor Action
Range: Close burst 5
Target: One opponent in burst
Effect: You mark the target. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes 7 radiant damage the first time before the start of your next turn that it makes an attack that doesn’t include you as a target.
The target remains marked until you use this power against another target, or if you fail to engage the target. To engage a target, you must either attack it or end your turn adjacent to it.
A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
Bolstering Strike:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: [W]+DB damage, and you gain 3 temporary hit points.
Enfeebling Strike:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: [W]+DB damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Encounter Powers:
Channel Divinity:
Choose to use either Divine Strength or Divine Mettle.
Divine Strength:
Minor Action
Range: Personal
Effect: Gain an additional +2 bonus to damage on your next attack this turn.
Divine Mettle:
Minor Action
Range: Close burst 10
Target: One ally in burst
Effect: The target makes a saving throw with a +4 bonus.
Fearsome Smite:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: 2x[W]+DB damage, and the target takes a -3 penalty to attack rolls until the end of your next turn.
Righteous Smite:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: 2x[W]+DB damage, and you and each ally within 5 squares gains 9 temporary hit points.
Dragon Breath:
Minor Action
Range: Close blast 3
Target: All creatures in blast
Attack: +4 vs. Creatures’ Reflex
Hit: 1d6+1 fire damage.
Second Wind:
Standard Action
Range: Personal
Effect: Spend a Healing surge. You also gain +2 to all of your defenses until the start of your next turn.
Daily Powers:
Wrath of Kord:
Minor Action
Range: Close burst 1
Target: You and each ally in burst.
Effect: All targets do an additional 2 damage with each attack until the end of the encounter.
Shackles of Justice:
Standard Action
Range: Ranged 5
Target: One opponent
Attack: AB vs. Opponent’s Will
Hit: 3d8+DB radiant damage. Once per round the target takes d8 radiant damage after making any attacks (save ends).
Miss: Half damage. Once per round the target takes d4 damage after making any attacks (save ends).
Holy Fire:
Standard Action
Range: Ranged 5
Target: One opponent
Attack: AB vs. Opponent’s Fortitude
Hit: 3d8+DB radiant damage, and the target takes ongoing 5 radiant damage (save ends).
Lay on Hands (3 uses per day):
Minor Action, but only once per turn.
Range: Melee
Target: One ally
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if they had spent a healing surge +4 additional hit points.