Age: 31
Possible Names: Captain Dean Barlow, Sarge, Duke Thaddington

Vitality:
Maximum hit points: 42
Injured at: 21 or fewer hit points
Healing surge value: 10
Healing surges per day: 10
Defenses:
Armor Class: 19 (or 20 with a shield equipped)
Fortitude: 17
Reflex: 17 (or 18 with a shield equipped)
Will: 16
Movement:
Speed: 5
Initiative: +3
Combat:
Attack Bonus (aka AB): +8
Weapon: Long sword (versatile) or Long spear (two-handed reach)
Weapon Dice (aka [W]): d8 or d10
Damage Bonus (aka DB): +3
Skills:
Acrobatics: +4
Athletics: +11
Diplomacy: +11
Heal: +9
Insight: +9
Intimidate: +6
Special Features:
- Tactical Assault: Whenever you or an ally spends an action point to make an extra attack they get +4 to the attack roll.
For a full list of this character’s powers click here:
Captain At-Will Powers:
Commander’s Strike:
Standard Action
Range: Melee
Target: One opponent
Attack: An ally of your choice makes a basic melee attack against the target
Hit: Ally’s basic attack damage + 4.
Wolf Pack Tactics:
Standard Action
Range: Melee
Target: One opponent
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: AB vs. Opponent’s Armor Class
Hit: [W]+DB damage.
Viper Strike:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: [W]+DB damage.
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Encounter Powers:
Inspiring Word (2 uses per encounter):
Minor Action, but only once per turn
Range: Close burst 5
Target: You or one ally in burst
Effect: The target can spend a healing surge and regains an additional d6 hitpoints.
Hammer and Anvil:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Reflex
Hit: [W]+DB+2 damage. One ally adjacent to the target makes a melee basic attack against it as a free action.
Steel Monsoon:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: 2x[W]+DB damage, and 3 allies within 5 squares of you may shift 1 square as a free action.
Aid the Injured:
Standard Action
Target: You or one adjacent ally
Effect: The target can spend a healing surge.
Second Wind:
Standard Action
Range: Personal
Effect: Spend a Healing surge. You also gain +2 to all of your defenses until the start of your next turn.
Daily Powers:
Lead the Attack:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: 3x[W]+DB damage. You and all allies within 5 squares of you get a +1 bonus to all defenses until the end of the encounter.
Effect: You and all allies within 5 squares gain 7 temporary hit points.
Stand the Fallen:
Standard Action
Range: Melee
Target: One opponent
Attack: AB vs. Opponent’s Armor Class
Hit: 3x[W]+DB damage.
Effect: Each ally within 10 squares can spend a healing surge and regains 2 additional hitpoints.